4a125393460238b7ae678f771c8489c2c7cedc70,Mage/src/mage/game/GameState.java,GameState,GameState,#GameState#,117

Before Change


		this.combat = state.combat.copy();
		this.turnMods = state.turnMods.copy();
		this.watchers = state.watchers.copy();
		for (String key: state.values.keySet()) {
			values.put(key, state.values.get(key));
			//TODO: might have to change value to Copyable
		}
		for (UUID key: state.zones.keySet()) {

After Change


		this.combat = state.combat.copy();
		this.turnMods = state.turnMods.copy();
		this.watchers = state.watchers.copy();
		for (Map.Entry<String, Object> entry : state.values.entrySet()) {
			values.put(entry.getKey(), entry.getValue());
			//TODO: might have to change value to Copyable
		}
		for (Map.Entry<UUID, Zone> entry: state.zones.entrySet()) {