22f45469fc463e2e70a39032088531cc8d01bff4,gdx/src/com/badlogic/gdx/graphics/g2d/SpriteCache.java,SpriteCache,begin,#,873

Before Change


			gl.glEnable(GL20.GL_TEXTURE_2D);

			shader.begin();
			shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
			shader.setUniformi("u_texture", 0);

			mesh.bind(shader);

After Change


			gl.glDepthMask(false);
			gl.glEnable(GL20.GL_TEXTURE_2D);

			if(customShader != null) {
				customShader.begin();
				customShader.setUniformMatrix("u_proj", projectionMatrix);
				customShader.setUniformMatrix("u_trans", transformMatrix);
				customShader.setUniformMatrix("u_projTrans", combinedMatrix);
				customShader.setUniformi("u_texture", 0);
			} else {
				shader.begin();
				shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
				shader.setUniformi("u_texture", 0);
			}