loseLife += game.getPlayer(opponentId).loseLife(2, game);
}
if (loseLife > 0)
game.getPlayer(source.getControllerId()).gainLife(loseLife, game);
return true;
}
}
}
if (damageDealt > 0) {
game.getPlayer(source.getControllerId()).gainLife(damageDealt, game);
}
return true;
}