c4fd69ebaad3c6182251bbd9d2c899be30ac15b7,gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.java,VertexBufferObjectWithVAO,bindAttributes,#ShaderProgram#number[]#,161
Before Change
private void bindAttributes(ShaderProgram shader, int[] locations) {
final GL20 gl = Gdx.gl20;
gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
final int numAttributes = attributes.size();
if (locations == null) {
for (int i = 0; i < numAttributes; i++) {
After Change
stillValid = location == this.cachedLocations.get(i);
}
} else {
stillValid = locations.length == this.cachedLocations.size;
for (int i = 0; stillValid && i < numAttributes; i++) {
stillValid = locations[i] == this.cachedLocations.get(i);
}
}
}
if (!stillValid) {
Gdx.gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
unbindAttributes(shader);
this.cachedLocations.clear();
for (int i = 0; i < numAttributes; i++) {
VertexAttribute attribute = attributes.get(i);
if (locations == null) {
this.cachedLocations.add(shader.getAttributeLocation(attribute.alias));
} else {
this.cachedLocations.add(locations[i]);
}
int location = this.cachedLocations.get(i);
if (location < 0) {
continue;
}