634ce5fbff2e9bfad3f1be2d6fb977b68bc2c5e2,gdx/src/com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.java,VertexBufferObjectSubData,bind,#ShaderProgram#IntIntMap#,226
Before Change
}
final int numAttributes = attributes.size();
for (int i = 0; i < numAttributes; i++) {
final VertexAttribute attribute = attributes.get(i);
final int location = locations != null
? locations.get(attribute.getKey(), -1)
: shader.getAttributeLocation(attribute.alias);
if (location < 0)
continue;
shader.enableVertexAttribute(location);
After Change
}
final int numAttributes = attributes.size();
if (locations == null) {
for (int i = 0; i < numAttributes; i++) {
final VertexAttribute attribute = attributes.get(i);
final int location = shader.getAttributeLocation(attribute.alias);
if (location < 0)
continue;
shader.enableVertexAttribute(location);
if (attribute.usage == Usage.ColorPacked)
shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
attribute.offset);
else
shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
attribute.offset);
}
} else {
for (int i = 0; i < numAttributes; i++) {
final VertexAttribute attribute = attributes.get(i);
final int location = locations.get(attribute.getKey(), -1);
if (location < 0)
continue;
shader.enableVertexAttribute(location);
if (attribute.usage == Usage.ColorPacked)
shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_UNSIGNED_BYTE, true, attributes.vertexSize,
attribute.offset);
else
shader.setVertexAttribute(location, attribute.numComponents, GL20.GL_FLOAT, false, attributes.vertexSize,
attribute.offset);
}
}
isBound = true;