d3fecf47d62eb96b4769fd2254784a08078fc045,backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GdxGwtTest.java,GdxGwtTest,render,#,115
Before Change
mesh.render(shader, GL20.GL_TRIANGLES);
shader.end();
batch.begin();
for(Vector2 position: positions) {
batch.draw(texture, position.x, position.y);
}
batch.end();
label.setText("fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime());
}
After Change
mesh.render(shader, GL20.GL_TRIANGLES);
shader.end();
if(sprite != null) {
batch.begin();
sprite.rotate(Gdx.graphics.getDeltaTime() * 45);
for(Vector2 position: positions) {
sprite.setPosition(position.x, position.y);
sprite.draw(batch);
}
batch.end();
}
label.setText("fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime());
}