22f45469fc463e2e70a39032088531cc8d01bff4,gdx/src/com/badlogic/gdx/graphics/g2d/SpriteCache.java,SpriteCache,draw,#number#,934

Before Change


			for (int i = 0, n = textures.length; i < n; i++) {
				int count = counts[i];
				textures[i].bind();
				mesh.render(shader, GL10.GL_TRIANGLES, offset, count);
				offset += count;
			}
		} else {

After Change


			for (int i = 0, n = textures.length; i < n; i++) {
				int count = counts[i];
				textures[i].bind();
				if(customShader != null) mesh.render(customShader, GL10.GL_TRIANGLES, offset, count); 
				else mesh.render(shader, GL10.GL_TRIANGLES, offset, count);
				offset += count;
			}
		} else {