22f45469fc463e2e70a39032088531cc8d01bff4,gdx/src/com/badlogic/gdx/graphics/g2d/SpriteCache.java,SpriteCache,draw,#number#,934
Before Change
for (int i = 0, n = textures.length; i < n; i++) {
int count = counts[i];
textures[i].bind();
mesh.render(shader, GL10.GL_TRIANGLES, offset, count);
offset += count;
}
} else {
After Change
for (int i = 0, n = textures.length; i < n; i++) {
int count = counts[i];
textures[i].bind();
if(customShader != null) mesh.render(customShader, GL10.GL_TRIANGLES, offset, count);
else mesh.render(shader, GL10.GL_TRIANGLES, offset, count);
offset += count;
}
} else {