b25c00a553c7381c728695933fa9127a9e0a4b61,demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/RendererGL10.java,RendererGL10,RendererGL10,#,82

Before Change


		try {
			spriteBatch = new SpriteBatch();

			InputStream in = Gdx.files.internal("data/ship.obj").read();
			shipMesh = ObjLoader.loadObj(in);
			in.close();

			in = Gdx.files.internal("data/invader.obj").read();
			invaderMesh = ObjLoader.loadObj(in);
			in.close();

			in = Gdx.files.internal("data/block.obj").read();
			blockMesh = ObjLoader.loadObj(in);
			in.close();

			in = Gdx.files.internal("data/shot.obj").read();
			shotMesh = ObjLoader.loadObj(in);
			in.close();

			shipTexture = new Texture(Gdx.files.internal("data/ship.png"), Format.RGB565, true);

After Change


		try {
			spriteBatch = new SpriteBatch();

			shipMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/ship.obj"));
			invaderMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/invader.obj"));
			blockMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/block.obj"));
			shotMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/shot.obj"));