b25c00a553c7381c728695933fa9127a9e0a4b61,demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/RendererGL10.java,RendererGL10,RendererGL10,#,82
Before Change
try {
spriteBatch = new SpriteBatch();
InputStream in = Gdx.files.internal("data/ship.obj").read();
shipMesh = ObjLoader.loadObj(in);
in.close();
in = Gdx.files.internal("data/invader.obj").read();
invaderMesh = ObjLoader.loadObj(in);
in.close();
in = Gdx.files.internal("data/block.obj").read();
blockMesh = ObjLoader.loadObj(in);
in.close();
in = Gdx.files.internal("data/shot.obj").read();
shotMesh = ObjLoader.loadObj(in);
in.close();
shipTexture = new Texture(Gdx.files.internal("data/ship.png"), Format.RGB565, true);
After Change
try {
spriteBatch = new SpriteBatch();
shipMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/ship.obj"));
invaderMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/invader.obj"));
blockMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/block.obj"));
shotMesh = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/shot.obj"));