483385602cb3f57e53949f48cc4629be1bc0eb01,gdx/src/com/badlogic/gdx/samples/FloatTest.java,FloatTest,render,#Application#,37

Before Change


		gl.glEnable(GL10.GL_TEXTURE_2D);
		gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
		gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
		gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
		vertices.position(0);
		gl.glColorPointer(4, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
		vertices.position(4);

After Change


		vertices.position(0);
		gl.glColorPointer(4, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
		
		gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
		gl.glClientActiveTexture( GL10.GL_TEXTURE0 );
		gl.glActiveTexture( GL10.GL_TEXTURE0 );
		tex.bind();
		vertices.position(4);			
		gl.glTexCoordPointer( 2, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
		
		gl.glClientActiveTexture( GL10.GL_TEXTURE1 );
		gl.glActiveTexture( GL10.GL_TEXTURE1 );
		tex2.bind();
		vertices.position(6);			
		gl.glTexCoordPointer( 2, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );