d3fecf47d62eb96b4769fd2254784a08078fc045,backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GdxGwtTest.java,GdxGwtTest,render,#,115

Before Change


		mesh.render(shader, GL20.GL_TRIANGLES);
		shader.end();
		
		batch.begin();
		for(Vector2 position: positions) {
			batch.draw(texture, position.x, position.y);
		}
		batch.end();
		label.setText("fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime());
	}

After Change


		mesh.render(shader, GL20.GL_TRIANGLES);
		shader.end();

		if(sprite != null) {
			batch.begin();
			sprite.rotate(Gdx.graphics.getDeltaTime() * 45);
			for(Vector2 position: positions) {
				sprite.setPosition(position.x, position.y);
				sprite.draw(batch);
			}
			batch.end();
		}
		label.setText("fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime());
	}