3862e5b81c5f707cda03ec2d6440a5eb141015de,demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/Renderer.java,Renderer,Renderer,#Application#,87

Before Change


			shotMesh = ModelLoader.loadObj(in);
			in.close();

			shipTexture = app.getGraphics().newTexture(Gdx.files.internal("data/ship.png"),
				TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
			invaderTexture = app.getGraphics().newTexture(Gdx.files.internal("data/invader.png"),
				TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
			backgroundTexture = app.getGraphics().newTexture(Gdx.files.internal("data/planet.jpg"),

After Change


			shotMesh = ModelLoader.loadObj(in);
			in.close();

			shipTexture = new Texture(Gdx.files.internal("data/ship.png"), true);
			shipTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);				
			invaderTexture = new Texture(Gdx.files.internal("data/invader.png"), true);
			invaderTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
			backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), true);