483385602cb3f57e53949f48cc4629be1bc0eb01,gdx/src/com/badlogic/gdx/samples/FloatTest.java,FloatTest,render,#Application#,37
Before Change
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
vertices.position(0);
gl.glColorPointer(4, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
vertices.position(4);
After Change
vertices.position(0);
gl.glColorPointer(4, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glClientActiveTexture( GL10.GL_TEXTURE0 );
gl.glActiveTexture( GL10.GL_TEXTURE0 );
tex.bind();
vertices.position(4);
gl.glTexCoordPointer( 2, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );
gl.glClientActiveTexture( GL10.GL_TEXTURE1 );
gl.glActiveTexture( GL10.GL_TEXTURE1 );
tex2.bind();
vertices.position(6);
gl.glTexCoordPointer( 2, GL10.GL_FLOAT, BYTES_PER_VERTEX, vertices );