22f45469fc463e2e70a39032088531cc8d01bff4,gdx/src/com/badlogic/gdx/graphics/g2d/SpriteCache.java,SpriteCache,begin,#,873
Before Change
gl.glEnable(GL20.GL_TEXTURE_2D);
shader.begin();
shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
shader.setUniformi("u_texture", 0);
mesh.bind(shader);
After Change
gl.glDepthMask(false);
gl.glEnable(GL20.GL_TEXTURE_2D);
if(customShader != null) {
customShader.begin();
customShader.setUniformMatrix("u_proj", projectionMatrix);
customShader.setUniformMatrix("u_trans", transformMatrix);
customShader.setUniformMatrix("u_projTrans", combinedMatrix);
customShader.setUniformi("u_texture", 0);
} else {
shader.begin();
shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
shader.setUniformi("u_texture", 0);
}