3862e5b81c5f707cda03ec2d6440a5eb141015de,demos/invaders/gdx-invaders/src/com/badlogic/gdxinvaders/Renderer.java,Renderer,Renderer,#Application#,87
Before Change
shotMesh = ModelLoader.loadObj(in);
in.close();
shipTexture = app.getGraphics().newTexture(Gdx.files.internal("data/ship.png"),
TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
invaderTexture = app.getGraphics().newTexture(Gdx.files.internal("data/invader.png"),
TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge);
backgroundTexture = app.getGraphics().newTexture(Gdx.files.internal("data/planet.jpg"),
After Change
shotMesh = ModelLoader.loadObj(in);
in.close();
shipTexture = new Texture(Gdx.files.internal("data/ship.png"), true);
shipTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
invaderTexture = new Texture(Gdx.files.internal("data/invader.png"), true);
invaderTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), true);